A downloadable game

Bestiary is a monster raising and taming game centered around exploration. While trying to merge these monster rpg mechanics may sound really difficult to implement, this is more than possible for an indie game.

Story

Yselion, a vast and vibrant continent, was once ruled by an ancient civilization who mastered the way of beast taming, a skill now long forgotten.

Thousands of years after the civilization disappeared mysteriously, you, either a traveler or a local, have recently lost all your loved ones and belongings after New Areus was attacked by a giant Beast once more.  

The town's factions are seeking volunteers to explore some mysterious ruins, an opportunity that could be perilous but also rewarding. With nothing else to lose, you decide to take the chance and embark on this daring quest.

Features

  • Tame and raise monsters from their hatchling stage into Adulthood. Train them to unlock their potential or breed them to create the perfect Beast.
  • Explore a vast world full of secrets Riding your partners across the wilds.
  • Battle alongside your partner for survival or Face off against other tamers in 1v1 combat. Sideview animated battles.
  • Feed your beasts to keep them fit and control their temper in battle. Each species has their own life cycle.
  • Beasts grow, get injured or ill and eventually pass away, leaving only their essences behind. It is up to you to honor them and make their power pass onto the next generation.
  • Uncover the history of the ancient civilization and learn the 6 skills of Beastmastership.


Update: Current Project is getting deprecated. I've switched engines. Concept and story might get some changes but is roughly the same.

StatusIn development
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorBicho Feo
GenreAdventure, Role Playing
TagsIndie, monster-taming, Pixel Art

Development log

Comments

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(-1)

Dropping the comment here, hope you will see it. 

I will probably do some more mastering on this at a later time but it is a complete song now, hope you will be able to use it. Should loop well, if not, just tell me and I will add a fade in/fade out. 

https://files.catbox.moe/yhlzq6.wav

Also made something really quick and dirty you can use for your main menu if you want to: https://files.catbox.moe/iji0ih.wav

These are just perfect, I'll use both, the game will have an upgrade select screen between levels so the second track fits there pretty good.Once again many thanks for these!

No prob, I had fun making them and its good to pay kindness forward. I have gotten so much help at the rpg maker forums its almost embarrassing. 

Oh, one more thing: if you ever need another version as a boss theme, tell me when you get there and I will do something.  At the moment I need to work on my own stuff for a bit!

It will probably be at least a month before I reach that stage but that'd be great. I'm thinking having a leviathan (subnautica style) chase the player and set another track thats more tense. Btw, I've used RPG maker MZ for a couple of years now so feel free to let me know if you need help with anything script related.

Oh, I am getting ideas, I will make something for you, but this one will take a bit longer since I have so much I need to finish before the next AGDG jam, having a Leviathan-tune ready within a month is no problem at all though. Thanks for the offer of help, I will probably take you up on that! I need to make some items soon which I want to affect some variables, basically adding or subtracting from them when you equip/unequip that item. I am guessing this can be done with common events since I seem to recall an item can add "eventing" by using those. If I cant figure it out I will ask you! 

Yeah no worries about the time, not really in a hurry here. For your items/equips, if they are just usable items in the db yeah you can add a common event to change some stuff but in the case of equips you will probably need something else, it all depends on what you want to do really.  

If what you want is to track a certain equip being equipped or unequipped I would add a passive skill (like the ones you can add through visustella) thats set to Ocassion: never in the skills tab and have a parallel event on the map that checks if said skill is present in the party character with $gameParty.members()[x].hasSkill(y) == true and so turn switch Z on so that now it starts checking for $gameParty.members()[x].hasSkill(y) == false and do your logic for each case. The parallel event should have a wait time set (10-15) so that it doesn't lag the game.

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I can't seem to find a download link on this page?

Up, taken down because of MAJOR bug fix. It should be okay now.