I will probably do some more mastering on this at a later time but it is a complete song now, hope you will be able to use it. Should loop well, if not, just tell me and I will add a fade in/fade out.
These are just perfect, I'll use both, the game will have an upgrade select screen between levels so the second track fits there pretty good.Once again many thanks for these!
Oh, one more thing: if you ever need another version as a boss theme, tell me when you get there and I will do something. At the moment I need to work on my own stuff for a bit!
It will probably be at least a month before I reach that stage but that'd be great. I'm thinking having a leviathan (subnautica style) chase the player and set another track thats more tense. Btw, I've used RPG maker MZ for a couple of years now so feel free to let me know if you need help with anything script related.
Oh, I am getting ideas, I will make something for you, but this one will take a bit longer since I have so much I need to finish before the next AGDG jam, having a Leviathan-tune ready within a month is no problem at all though. Thanks for the offer of help, I will probably take you up on that! I need to make some items soon which I want to affect some variables, basically adding or subtracting from them when you equip/unequip that item. I am guessing this can be done with common events since I seem to recall an item can add "eventing" by using those. If I cant figure it out I will ask you!
Yeah no worries about the time, not really in a hurry here. For your items/equips, if they are just usable items in the db yeah you can add a common event to change some stuff but in the case of equips you will probably need something else, it all depends on what you want to do really.
If what you want is to track a certain equip being equipped or unequipped I would add a passive skill (like the ones you can add through visustella) thats set to Ocassion: never in the skills tab and have a parallel event on the map that checks if said skill is present in the party character with $gameParty.members()[x].hasSkill(y) == true and so turn switch Z on so that now it starts checking for $gameParty.members()[x].hasSkill(y) == false and do your logic for each case. The parallel event should have a wait time set (10-15) so that it doesn't lag the game.
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Dropping the comment here, hope you will see it.
I will probably do some more mastering on this at a later time but it is a complete song now, hope you will be able to use it. Should loop well, if not, just tell me and I will add a fade in/fade out.
https://files.catbox.moe/yhlzq6.wav
Also made something really quick and dirty you can use for your main menu if you want to: https://files.catbox.moe/iji0ih.wav
These are just perfect, I'll use both, the game will have an upgrade select screen between levels so the second track fits there pretty good.Once again many thanks for these!
No prob, I had fun making them and its good to pay kindness forward. I have gotten so much help at the rpg maker forums its almost embarrassing.
Oh, one more thing: if you ever need another version as a boss theme, tell me when you get there and I will do something. At the moment I need to work on my own stuff for a bit!
It will probably be at least a month before I reach that stage but that'd be great. I'm thinking having a leviathan (subnautica style) chase the player and set another track thats more tense. Btw, I've used RPG maker MZ for a couple of years now so feel free to let me know if you need help with anything script related.
Oh, I am getting ideas, I will make something for you, but this one will take a bit longer since I have so much I need to finish before the next AGDG jam, having a Leviathan-tune ready within a month is no problem at all though. Thanks for the offer of help, I will probably take you up on that! I need to make some items soon which I want to affect some variables, basically adding or subtracting from them when you equip/unequip that item. I am guessing this can be done with common events since I seem to recall an item can add "eventing" by using those. If I cant figure it out I will ask you!
Yeah no worries about the time, not really in a hurry here. For your items/equips, if they are just usable items in the db yeah you can add a common event to change some stuff but in the case of equips you will probably need something else, it all depends on what you want to do really.
If what you want is to track a certain equip being equipped or unequipped I would add a passive skill (like the ones you can add through visustella) thats set to Ocassion: never in the skills tab and have a parallel event on the map that checks if said skill is present in the party character with $gameParty.members()[x].hasSkill(y) == true and so turn switch Z on so that now it starts checking for $gameParty.members()[x].hasSkill(y) == false and do your logic for each case. The parallel event should have a wait time set (10-15) so that it doesn't lag the game.
I can't seem to find a download link on this page?
Up, taken down because of MAJOR bug fix. It should be okay now.